football2801 488fc3d0f4
CI / test (push) Has been cancelled
experiment(render): revert sat/gamma/blur to baseline; blue-channel ×0.95
Experiment #3 (sat 115, gamma 1.2, blur 0.6) was a net loss — greens
desaturated, no help on sky→face blue bleed.

Reverting those three to baseline (130, 1.0, 0.0). New experiment #4:
multiply the source's blue channel by 0.95 before dither. Real sky
stays well above the BLUE-vs-WHITE boundary, but borderline-bluish
skin (sky cast on outdoor faces) drops below it and maps to YELLOW /
WHITE / RED instead of feeding the dither's BLUE attractor.

Adds public BLUE_CHANNEL_MUL constant; render-compare's baseline
struct gets blue_mul=1.0 so half-A is still frozen at the original.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:54:11 -04:00
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