488fc3d0f47cb00324767b4f42de5aec8c086090
CI / test (push) Has been cancelled
Experiment #3 (sat 115, gamma 1.2, blur 0.6) was a net loss — greens desaturated, no help on sky→face blue bleed. Reverting those three to baseline (130, 1.0, 0.0). New experiment #4: multiply the source's blue channel by 0.95 before dither. Real sky stays well above the BLUE-vs-WHITE boundary, but borderline-bluish skin (sky cast on outdoor faces) drops below it and maps to YELLOW / WHITE / RED instead of feeding the dither's BLUE attractor. Adds public BLUE_CHANNEL_MUL constant; render-compare's baseline struct gets blue_mul=1.0 so half-A is still frozen at the original. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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pictureFrame web app — Symfony + Vue SPA
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