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experiment(render): revert blue_mul; shift BLUE palette target to (8,32,220)
Experiment #4 (blue×0.95) made shadow regions appear MORE blue, not
less — reducing source blue still leaves positive blue error after a
BLACK mapping, and the dither spends that error on neighbours,
creating blue dither dots in dark regions.

Reverting blue_mul to 1.0. Experiment #5 takes a different attack on
the same problem: shift the BLUE palette mapping target from the
muted (24, 64, 192) to a more saturated (8, 32, 220). Doesn't change
what the panel displays (the blue ink is fixed); it just makes
Euclidean distance from skin tones to "BLUE" larger in the algorithm's
view, so the dither prefers RED/WHITE/YELLOW for borderline pixels.

Render-compare's BASELINE struct now carries its own frozen palette,
so half-A keeps the original (24,64,192) BLUE target while half-B
pulls the shifted palette from the live pipeline.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 14:03:25 -04:00
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