bea25098a0
CI / test (push) Has been cancelled
Tried six experiments tuning saturation, gamma, blur, blue-channel multiply, BLUE palette target, and WHITE palette target — each had side effects worse than the original sky→face blue bleed we were trying to fix (greens lost vibrance, sky went green, shadows got more blue, etc). The baseline pipeline is the local maximum for now; the 6-colour Spectra-6 palette is the real ceiling. Drops RenderCompareCommand and restores RenderImageMessageHandler verbatim from git tag render-baseline-2026-05-14. Future render-quality work should attack the problem differently — Lab-space color matching, semantic preprocessing, or a measured panel-ink palette — not single-knob RGB tweaks. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>